![]() ![]() I want to give the cue for the next trick early enough so the dog can resolve the trick that is being done in such a fashion that we are prepared for the next one. This means that the dog has to know what’s coming before the current trick is completed. When tricks are linked tightly like this each trick needs to be resolved in a fashion that fits the next trick. ![]() It’s no academic distinction between this type of thought process and simply linking tricks together. ![]() This type of play is not an exaggeration, either. Keeping your dog moving with seamless, ever moving and flowing sequences with little to no set up time is the goal. It’s kind of how Jack and I roll when it comes to jamming and it defines our sense of Flow Flow is a key component of the modern day disc dog game. One of the ways to think about this that Jack and I talk about quite frequently is “Trick Into Trick and Trick Out of Trick” when tricks are layered like this nearly all sequences become greater than the sum of the tricks. We both go for the definition of sequence laid out above where the Sequence becomes something greater than the sum of the tricks or where it is somehow something more than just a bunch of tricks in a row. Jack Fahle and I are of the same mind when it comes to building sequences. Featured in DiscDogger Weekly #22 – Puppy Power on YT, Vimeo, and Roku Trick Into Trick > Trick Out of Trick
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